Builds - War Machine - 1-60 Early game ranged dps, Use to get comfortable - Utilize to pivot to endgame

Durability6 Strength6 Fighting4 Speed5 Energy4 Intelligence3 Level60 Damage Reduction0 Damage0
1-60 Early game ranged dps, Use to get comfortable - Utilize to pivot to endgame by Cicel Last updated 2026-03-25 19:06:22
  • 0
  • 0

Description Comments (0)

My biggest complaint here is looking like a baffoon not DPSing when you're heat maxed and not expending the heat with Spit Fire, kinda goes hand and hand with the latency+server popularity (just the way it is, get used to it.) You'll find yourself wasting time as you've been heat maxed for a few seconds after a lag spike (bummer).

The abilities I listed worked extremely well for me getting comfortable with WarMachine and I think it'l do some good to anyone needing some sort of reference taking WM for a spin or all the way to max level - Warmachine rocks and if this game had a gundam variant I would be building a Heavy Arms guide if that helps tell you my preferred taste in fighting style.

I'll provide *some* *strange* notes below and I'll update as I see fit - I still have a lot of work to accomplish here with WM. One more note, this guide is always set in stone to pivot from, this isn't going to crush end game (at least, i don't think....).

Get comfortable and have fun.

---------------------------

This is a work in-progress, don't take the equip slots as gospel; put whatever you find that's adding damage and survivability (Strength and Durability priortize, Critical damage rating, Defense, Health etc etc.) 

Artifacts - Gem of the Kursed has been nonstop recommended "Goes with every character", the remainder slot in what you get while you're moving along the leveling process.

Ring - Kinda whatever as well, I slotted in a common unique ring i've seen in most builds for now as a wishlist of sorts.

Collect Odin Marks - 300, obtain Savage Axe of Ares ASAP.