Builds - Iron Man - ULTIMATE IRON MAN

Durability6 Strength6 Fighting4 Speed4 Energy6 Intelligence6 Level60 Damage Reduction0 Damage0
ULTIMATE IRON MAN by GRAVEDIGGER Last updated 2025-11-26 14:33:44
Types: PVE, All, MM, Terminals, Cosmic, DPS, AoE, Energy, Ranged, Tank, Support
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This build focuses on dealing damage and surviving simultaneously, and is also practical and easy to play. There is no "standard rotation". The basic gameplay of this build is to hold Repulsor Barrage into the target and spam all other cooldown powers whenever they are charged. Similar to a spam build of other heroes.

 

The focus of the build itself is to have as much critical damage and brutal damage as possible, which is what increases maximum DPS the most. Without sacrificing survivability, of course. All the items in the build and the points from the infinite points were chosen with this idea of ​​critical damage/survivability in mind.

 

The Team up is optional, but I recommend choosing a team that distracts bosses, one with melee abilities, Jessica Jones is perfect for that.

 

The Arc Reactor Overload with the Extremis healing nanites talent enabled is your most important ability for keeping yourself, your team, and other players alive, in addition to the excessive healing of this ability, It also deals area damage, so use it frequently.

 

One important thing to help you survive more easily. Frequently hit enemies with the dash power Hyper-Velocity Charge to activate the 8% damage reduction from the passive ability close quarters on Adaptive Armor, this will make your hero exceed 55% total damage reduction added to the cosmic artifact items and bonusesMicro-Missiles can be replaced by Jet-Assisted Slam To help maintain that 8% damage reduction when attacking with melee abilities, and on top of that, it reduces enemy damage by 10%. It will cause a little more damage, but I prefer to just stand still and shoot most of the time, so it's a matter of personal preference.

 

For those who are at the beginning of the game and still have few infinity points, I recommend the following order for adding points:

1) Space Gem > 75% Max base health (This will greatly help your survival when you have few infinity points).

2) Soul Gem > Here, it's optional what you're going to increase. The goal is to activate the 2 med kit bonuses from Soul Mastery; for that, you'll need to use 100 points. I put those 100 points into the fight attribute because it increases critical chance.

3) Mind Gem > 30% Critical damage (Increases Brutal damage too).

4) Time Gem > 25% Attack speed (Large increase in DPS).

5) Power Gem > 75% Brutal damage.

6) Reality Gem > 200% Signature damage (which is the biggest source of damage for Iron Man and many other heroes).

You can distribute the rest of your points more freely among higher critical chance, brutal chance, maximum spirit for more base damage from the passive, and finally all the rest in the intelligence attribute, because intelligence will increase your base damage, critical damage, and brutal damage.

 

The Insignia of the Heroes for Hire in this build, I usually use on any hero because it's the insignia that provides the most damage reduction in this game. Toughness means you gain 10% damage reduction, which translates to 2-3% in your total damage reduction. And if you have the 1000 defense bonus along with it, that translates to 4-6% damage reduction with just that insignia. So I always prefer to "sacrifice" the insignia slot to increase my survivability, since the offensive bonuses from other insignias aren't that great.

 

The pet's cosmic bonus is because it provides a 15% increase the range of the area of ​​my powers, improving my ability to deal with groups of enemies. Primarily because the Satellite Strike and Arc Reactor Overload have a small area, and they are very important for helping with DPS. I like using this Pet bonus on any hero; after all, a larger area of ​​effect with powers is always welcome. And the others offensive cosmic bonuses from the pet wouldn't change my life in terms of DPS.