Builds - Iron Man - ULTIMATE IRON MAN

Durability6 Strength6 Fighting4 Speed4 Energy6 Intelligence6 Level60 Damage Reduction0 Damage0
ULTIMATE IRON MAN by GRAVEDIGGER Last updated 2026-02-14 22:38:20
Types: All, MM, Terminals, Cosmic, DPS, AoE, Energy, Ranged, Tank, Support, EndGame, Melee, Physical, Hybrid, Danger Room
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Updated build:

This build focuses on dealing maximum damage while also having high survivability against damage, aiming for easy and relaxed gameplay. During combat, this build will have around 45% to 55% damage reduction, a large amount of constant health healing (also for allies) without sacrificing a large amount of damage.

 

 

The Power Rotation:

1) Begin boss battles by unleashing your basic attack      to begin activating the buffs on your items and keep it up until the end of the battle.

 

2) Use      to apply vulnerability to damage to any enemy, and always keep that power activated in battle. Stay close to the bosses so they don't move out of the area of ​​effect of this ability, as it has a small AoE.

 

3) Use      to activate the power doop effect of the Uru item, which increases brutal damage when dealing physical damage. Additionally, activate the 8% damage reduction buff from the "Close Quarters" passive and also weaken boss damage by 10% from ability debuff. The Dash power can be used for that as well.

 

4) After these 3 steps, all your buffs will be activated, so use your signature      immediately. Using it at the beginning allows you to use it more often, It is its main source of raw damage.

 

5) After completing the 4 steps, use all your powers freely whenever they are recharged (smash all the buttons!).

 

6) Bonus tip: your    with the "extremis healing nanites" talent enabled is the ability that provides tons of healing for you and allies. To make the most of it, avoid using a med kit at the same time as the reactor. For example, the reactor's healing time is 3 seconds with a 10-second cooldown. Use your med kit 4 to 5 seconds after using your reactor so you're practically constantly receiving healing, allowing you to stay near bosses without dying.

 

7) Bonus power: This power     can replace the dash power      to maximize your damage and make it even easier to maintain the 8% damage reduction passive from Close Quarters. But without a dash, you have less movement to eliminate weak enemies in terminals, for example. Use this method only if you are confident that you will be able to kill bosses safely.

 

 

Infinite System:

 

1) Space Gem > 150 points > Maximum health = more healing from items based on % of maximum health, such as medkit/skills, 1 point for damage proc.

 

2) Soul Gem > 154 points > Increases healing received from all sources and 1 point in damage proc.

 

3) Mind Gem > 354 points > 30% Critical damage (This increases Brutal damage too), 5% critical hit chance (This is a final bonus, applied after all item calculations and without interacting with your bonuses. In short, a hero with 50% + 5% = 55%. The same applies to brutal strike chance). 1 for damage proc.

 

4) Time Gem > 254 points > 25% Attack speed (Large increase in DPS) and 1 damage proc.

 

5) Power Gem > 304 points > 75% Brutal damage (will increase how high your damage can reach) 5% brutal strike chance. 1 For damage proc.

 

6) Reality Gem > 154 points > Energy attribute for base damage and 1 for damage proc.

 

After spending all those points on each gem's bonus, spend any extra points you get on the Intelligence attribute to increase base damage. Additionally, Intelligence passively increases critical damage, and increasing critical damage also indirectly increases brutal damage.

 

Items:

 

The Insignia of the Heroes for Hire in this build, I usually use on any hero because it's the insignia that provides the most damage reduction in this game. Toughness means you gain 10% damage reduction, which translates to 2-3% in your total damage reduction. And if you have the 1000 defense bonus along with it, that translates to 4-6% damage reduction with just that insignia. So I always prefer to "sacrifice" the insignia slot to increase my survivability, since the offensive bonuses from other insignias aren't that great.

 

 

The pet's cosmic bonus is because it provides a 15% increase the range of the area of ​​my powers, improving my ability to deal with groups of enemies. Primarily because the Satellite Strike and Arc Reactor Overload have a small area, and they are very important for helping with DPS. I like using this Pet bonus on any hero; after all, a larger area of ​​effect with powers is always welcome. And the others offensive cosmic bonuses from the pet wouldn't change my life in terms of DPS.

 

 

Team up: I recommend using Agent Coulson because he's the team up that deals the most damage, since Iron Man doesn't have good DPS, while this is the best option.