Builds - Ultron - Battery Powered (2:06 TTK, 108K, 152U, TAHITI)

Durability7 Strength6 Fighting4 Speed3 Energy6 Intelligence4 Level60 Damage Reduction0 Damage0
Battery Powered (2:06 TTK, 108K, 152U, TAHITI) by jubite Last updated 2026-01-17 15:23:19
Types: EndGame, Terminals, Cosmic, Video, TTK, All, Raid, Energy
  • 5
  • 0

Description Comments (0)



This is a pretty straightforward build....

You live and die by . Everything you do, is to setup . When its on CD, you position, kite, setup, and prepare to .

Skill Explanations:

 - Filler. Use when you don't have anything else to do.
 - Vulnerability, get this up ASAP.
 - Damage on a 8s CD. Something to do between 's
 - Damage on a 8s CD. Reliable reposition and power doop proc. Something to do between 's
 - Damage I guess. Pales in comparison to our beam of death.
 - Damage layer. Apply every 8 seconds. Also regenerates energy which is vital for....

 - This is your main damage. With the talent on the 4th row, this thing will always crit, and will be boosted by 20% of your maximum power. This is why all the gearing choices is to amp up youre energy reserves, to make this hit as hard as possible every CD.

 PRAISE

Gearing:

Gearing wise you just are building around your  (and partially O:Smash), so crit damage (crit chance included), brut strike, and brut damage are ideal. Otherwise gearing is pretty flexible, just remember your summons are merely distractions for the enemies, and we live and die by the great ENERGY OVERLOAD

For rings: Stone of Jordan in theory gives you a higher top end for EO and works best when downtime to charge, so for terminal setups. S.H.I.E.L.D Graduation Ring provides similar EO overhead while also buffing the other abilities. They are so close there isnt a clear difference in testing.

For Slot 3: I believe Oscorp Prototype Generator might also be great, but Ive noticed with SoJ rarely getting to max power. Oscorp might let you mess with IP a bit, but its all fine tuning at that point to have as much spirit as possible without capping.


Catalyst would be Max Spirit / Spirit on hit / Spirit on Medkit / Energy ideally.

 

Infinity Points:

Order is up for preference, but I'll highlight getting 150pts in the different gems is the priority. Superhuman in the STR gem is fine but should be one of your last priorities. I'd even argue that dropping it for raw +Energy might be worth it until later in the IP game, and only really starts getting gains when +energy is a smaller increase to the hero at later IP.

 

Videos & Gameplay