Builds - Vision - 20/20 Vision (0:59 TTK, 0:52 K, 1:22 U, TAHITI)

Durability6 Strength5 Fighting3 Speed3 Energy6 Intelligence4 Level60 Damage Reduction0 Damage0
20/20 Vision (0:59 TTK, 0:52 K, 1:22 U, TAHITI) by jubite Last updated 2026-01-20 12:48:06
Types: EndGame, Terminals, Cosmic, DPS, Energy, Video, TTK, Danger Room
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Description Comments (2)

This build really uses every trick in the book to squeeze every drop out of the lemon. We are snapshotting buffs, weaving two channels, and juggling Power Doop to create a little monster. Compared to other bugle setups, we're using Comeuppance as a physcial dive bomb & dodge to trigger Power Doop and reposition, and we're using the Solar Recharge talent to give us better sustain to allow us to slot different gear, while maintaining a sig rotation of nearly every 12 seconds.

Change Log:
1/7/26 - Swapped to Solar Recharge and Atlantis + Energy Rifle, using new sustain method. Added updated TTK.

Pieces of the Rotation

Filler:  /weave*

Maintain Dots:  /  (Remember Surface ticks for 5s after target leaves area)

Big CD:  Use this as your primary tool for snapshotting dots. Try to use Sig while this is up as well.

Battery Refill:  Your sig is the primary way to recharge your resource, so early gearing it is prioratized to just refill your battery so you can keep going. As you progress, the sig becomes more of a DPS button as your sustain will hold you longer.

Power Doop:  Exist purely as a way to proc the physical aspect of Power Doop (), so use it as your primary dodge in boss fighting and the 17s duration should be always up.

*What is Weaving? Weaving is when you stop channeling an ability, but due to #GazThings, a few more instances of the damage will tick after the cast has ended. By alternating two different channeling abilities, you can keep alternating this overlap to effectively deal the damage of both abilities.
>>>>> Weaving Video Explanation Here <<<<<

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Priorities

You want to get your Solar Vulnerability up from , and your Power Doop proc up ASAP, then fall into the rest of the rotation. I personally enjoy opening with
  -> /weave/(x1) ->  ->  ->  / -> /weave,
as it sets up CDs in a way that theyll come back up in a natural way.

In terms of priorities, on higher health targets, dots (buffed with at least power doop, ideally ) should be up, then your vuln which comes as part of your weaving, then draw in the rest of the owl.

Overall there is good flexibility with the build, and you'll need to think on your feet as the  CD is a variable you play around depending on your output.

Keep in mind   is your best DPS window, as it will give you a huge crit and brut boost and invisibility. The invis will dump agro to your pets, allowing you to freely weave with all boosts. Make the most out of those windows.

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Snapshotting

“Take a picture, it will last longer”

Snapshotting is taking advantage of a momentarily boosted stat or buff to cast an ability that benefits from the boons, and with duration continue to benefit from it after the momentary boost wears off.

In Vision's case, we want to snapshot his damage over time effects with Intangible Density up, giving your dots 25% Crit Hit and Brut Strike, 25% Crit Dam, and +25% Base Dam for their entire duration.

So in a TTK scenario, this is relatively easy as your A.I. Hack has a 10s CD, Intangible Density has a 20s CD, so they naturally line up for every other A.I. Hack. During that refresh, just drop a new Surface of the Sun.

For optimal rotations, use Surface of the Sun at the start of Intangible Density, and right as it runs out. Due to duration, this should give you 100% uptime of Surface of the Sun with the ID damage buff (remember the dot lasts 5s+ after the flames die down).

In content, this is something you'd best keep in mind and use when you see the opportunity.

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'Pet'

Besides being a powerful damage layer, the ability  also gives us the opportunity to control an AI minion. Realistically, the damage this minion brings is negligible, but it works as an excellent distraction for when you drop  and go invisible during your best damage window.

But the true strength in the pet is in the aura it brings. When you capture a creature, it keeps it's modifiers. On yellow and blue elite mobs, this can range from Frenzied, Teleporting, Gargantuan, etc. The modifier you should look for is one called Commanding. The commanding modifier gives the minion an aura that boosts nearby allies damage and attack speed. When 'controlled' with A.I. Hack, it seems to no longer give the damage boost but still gives the +25% attack speed to players.

This is an extremely easy boost that just requires some hunting. I'd recommend cycling a terminal and checking the first few packs of enemies for the Commanding modifier. For true min/max, you'd be looking for a dual modifer Frenzied/Commander.

 

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Talents Explained

For a ranged setup, most talents are pretty straightforward. Row 1 for the solar sustain, Row 2 for the damage and to remove the density shenanigans, Row 3 for the pet, and Row 5 is straightforward damage.

Row 4 is where it gets interesting. In practice, the 4:3 talent Solar Buildup is the best talent. Lowering the cooldown of your sig, which is your battery refill, by .5s every 1s is huge. Recently I discovered though, that due to Gaz coding, that talent seems to be baked into Solar Overcharge. Meaning that it's no longer needed to be talented into, which opens us up to using Solar Recharge, which means we get better sustain, which means that we can drop traditional Vision build of Gibborim and Electrical Generator for Atlantis and a more damaging artifact.

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Gearing

For Early Gearing:
I'd recommend Relic of the Gibborim and the Advanced Reserve Electrical Generator over Energy Rifle. Electrical Gen gives you easy signature cooldown reduction while helping stabalize the battery. As you commit to the hero and want to maximize it's potential, you'd want to move to Atlantis and Energy Rifle. Once your sig is reliably hitting 17s cooldowns without Electrical Generator, you can comfortably swap off Early Gearing.


Further Discussion:
So first off, Starktech Sentinel Adaptive Plating is not BIS in terms of raw output. There are a few other options that will serve for better raw TTK/Throughput. That said, the difference in testing was so minimal that I believe the survivability (frankly, invulnerability) that Adaptive Plating provides to be worth it for the optimal setup. No need to worry about Floor POV.

Here are some other options


Good Artifacts:   > >  
Portal Generator is good but requires a bit too much planting of your feet. Pyro's on paper should do well, but testing showed significant damage loss. Might be buggy with what burning is, not sure.

Gear Alternatives: Most of Vision's uniques can act as replacements for his S1-S5, with good Cosmics being able to work in Slots 2 and 3 as well. 

A Cosmic Ring (+3/+3) will give marginally better output, but the window of immunity on the sling can help you setup and protect you during your primed damage dump, as well as nice health and AS%.

Important Info To Note!
You probably know this because youre a pro gamer and definitely read all your tooltips, but 's cooldown is linked to cost reduction. So with that, you'd know the importance of cost reduction  

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IP Priority

 

152 ip -> Temporal Loophole (SPE) - Attack speed and movement are QOL and double dipping damage.

150 ip -> Mental Focus (INT) -
Cost reduction means faster sig

150 ip -> Energy Node (ENE)
150 ip -> Durability Node (DUR)
... or
150 ip -> Strike Through (STR)

Extra ip -> Energy Node (ENE) /or/ Durability Node - Depending on Cost Reductions

What IP node you aim for first is up to some preference, but I'd highly recommend TempLoop and Mental Focus (Cost Reduction at 100!). Normally when evaluating 40%+ Crit Damage vs 6 Main Stat (24%+ Base Damage), it really depends on your crit rating and overall gear setup. But in Visions case, we really value the 10% cost reduction for having 100ip in the Mind Gem.

If you're not sure what order to do, I'd suggest the order above with Temporal Loophole being primarily for QOL and AS%, and Mental Focus for the Cost Reduction. Reminder, Energy (Spirit Reduction) also translates directly to reduced sig CD, so we value the Energy Node highly as well.

Once 750+ ip, there is some fine tuning you can do with Temporal Loophole and finding your best AttackSpeed%. Since AS% translates to damage and animation speed, depending on diminishing returns it might be worth your IP. There is also a dance between ENE and DUR as you begin to dump IP into attributes, with Energy being needed to hit cost reduction cap, but DUR providing some better TTL once you hit that stage. If youre asking those kind of questions though, you may be past this guide.

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Leveling

This build can easily work for leveling. On a fresh server wipe, I took this build from launch to clearing the cosmic trial in less than 2 hours. There are some skill changes I'd recommend when starting at low levels and while you gear out your kit.

Since your battery isnt quite sustainable to start with the longer sig, you can look into dropping  for . This will be a big damage loss, but will allow you to sustain a / weave for more consistent (and overall more) sustained damage. For most content you'd be fine with the standard weave as things will die quickly, but for the cosmic trial specifically there is long sustained damage windows where / is needed if you cant maintain a / weave.

For more general leveling advise, I'd check out this wiki article.

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Videos & Gameplay

Videos include both setups, with the Endgame Setup (Listed Above) and the Interim Setup of Gibborim and Electrical Generator. Both these setups play the same and use the same principles.

Vision Ultron - 1:22

Vision TTK - 0:59

Vision v Kurse - 0:52

Vision & Two Friends, 3 Person Cosmic Muspelheim Raid

^ shoutout to @mikwuyma and @remilla for the dream team. We also completed Trio'd Axis! ^ 

Vision v (Cosmic) Brood Danger Room - 1:03 (Matching a Nova!)

Vision TTK Focused Build - 0:57

(Swapping TTL of Starktech for Siege, and Comeuppance for the 0 Range Punch)

Vision v Kurse - 0:52 (1403ip)
Vision v Kurse - 0:58 (866ip)
Vision v Ultron - 1:41 (866ip)
Vision TTK - 1:17 (866ip)


Entry TTK - Beginner Gear and 150ip