Builds - Vision - 20/20 Vision (1:12 TTK, 0:52 K, 1:22 U, TAHITI)

Durability6 Strength5 Fighting3 Speed3 Energy6 Intelligence4 Level60 Damage Reduction0 Damage0
20/20 Vision (1:12 TTK, 0:52 K, 1:22 U, TAHITI) by jubite Last updated 2025-08-21 15:35:53
Types: EndGame, Terminals, Cosmic, DPS, Energy, Video, TTK, Danger Room
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Pieces of the Rotation

Filler:  /weave*

Maintain Dots:  /  (Remember Surface ticks for 5s after target leaves area)

Big CD:  Use this as your primary tool for snapshotting dots. Try to use Sig while this is up as well.

Battery Refill:  Your sig is the primary way to recharge your resource, so early gearing it is prioratized to just refill your battery so you can keep going. As you progress, the sig becomes more of a DPS button as your sustain will hold you longer.

Power Doop:  Exist purely as a way to proc the physical aspect of Power Doop (), so use it as your primary dodge in boss fighting and the 17s duration should be always up.

*What is Weaving? Weaving is when you stop channeling an ability, but due to #GazThings, a few more instances of the damage will tick after the cast has ended. By alternating two different channeling abilities, you can keep alternating this overlap to effectively deal the damage of both abilities.
>>>>> Weaving Video Explanation Here <<<<<

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Priorities

You want to get your Solar Vulnerability up from , and your Power Doop proc up ASAP, then fall into the rest of the rotation. I personally enjoy opening with
  -> /weave/(x1) ->  ->  ->  / -> /weave,
as it sets up CDs in a way that theyll come back up in a natural way.

In terms of priorities, on higher health targets, dots (buffed with at least power doop, ideally ) should be up, then your vuln which comes as part of your weaving, then draw in the rest of the owl.

Overall there is good flexibility with the build, and you'll need to think on your feet as the  CD is a variable you play around depending on your output.

Keep in mind  and  are your best DPS windows, as one will give you invulnerability via Sling and the other will give you invisibility. Make the most out of those windows.

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Snapshotting

“Take a picture, it will last longer”

Snapshotting is taking advantage of a momentarily boosted stat or buff to cast an ability that benefits from the boons, and with duration continue to benefit from it after the momentary boost wears off.

In Vision's case, we want to snapshot his damage over time effects with Intangible Density up, giving your dots 25% Crit Hit and Brut Strike, 25% Crit Da, and +25% Base Dam for their entire duration.

So in a TTK scenario, this is relatively easy as your A.I. Hack has a 10s CD, Intangible Density has a 20s CD, so they naturally line up for every other A.I. Hack. During that refresh, just drop a new Surface of the Sun.

For optimal TTKing, use Surface of the Sun at the start of Intangible Density, and right as it runs out. Due to duration, this should give you 100% uptime of Surface of the Sun with the ID damage buff.

In content, this is something you'd best keep in mind and use when you see the opportunity.

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'Pet'

Besides being a powerful damage layer, the ability  also gives us the opportunity to control an AI minion. Realistically, the damage this minion brings is negligible, but it works as an excellent distraction for when you drop  and go invisible during your best damage window.

But the true strength in the pet is in the aura it brings. When you capture a creature, it keeps it's modifiers. On yellow and blue elite mobs, this can range from Frenzied, Teleporting, Gargantuan, etc. The modifier you should look for is one called Commanding. The commanding modifier gives the minion an aura that boosts nearby allies damage and attack speed. When 'controlled' with A.I. Hack, it seems to no longer give the damage boost but still gives the +25% attack speed to players.

This is an extremely easy boost that just requires some hunting. I'd recommend cycling Ultron terminal and checking the first few packs of enemies for the Commanding modifier. For true min/max, you'd be looking for a dual modifer Frenzied/Commander.

 

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Gear Alternatives

Here are some other options

Good Artifacts:  >  >

Gear Alternatives: Most of Vision's uniques can act as replacements for his S1-S5
Another option for Slot 4 is 

 

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IP Priority

150 ip -> Mental Focus (INT)
152 ip -> Temporal Loophole (SPE)
150 ip -> Strike Through (STR)
150 ip -> Energy Node (ENE)
150 ip -> Durability Node (DUR)
Extra ip -> Energy Node (ENE)

Once 750+ ip, there is some fine tuning you can do with Temporal Loophole and finding your best AttackSpeed%. Since AS% translates to damage, depending on diminishing returns it might be the best damage per IP. If youre asking those kind of questions though, you may be past this guide.

 

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Videos & Gameplay

 

Vision Ultron - 1:22

Vision v Kurse - 0:52

Vision TTK - 1:12

Vision v Kurse - 0:58 (866ip)

Vision v Ultron - 1:41 (866ip)

Vision TTK - 1:17 (866ip)

Vision v (Cosmic) Brood DR - 1:26 (935ip)

Entry TTK - Beginner Gear and 150ip