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Builds - Captain America - Tahiti Assemble!
|
Tahiti Assemble!
by Imahuntudown
Last updated 2026-05-07 22:27:34 Types: TAHITI, PVE, EndGame, Terminals, Cosmic, DPS, Physical, TTK, Danger Room | |
Description Comments (0)
Hey all! I hope you're enjoying Tahiti!
I've been a cap fan since the game was live, even before his 52 rework! A lot has changed since then, and sadly there are bugs, but I think I have ironed most of them out and found a solid build! 3:15 TTK @ 750 IP. Times can be better with a cleaner rotation!
Rotation/Priority:
Try to have at least one serum before using any serum power! For timing sake 1-3 is fine for
and
so you don't delay your harder hitting powers. You want full serum for
and
• Use
off cooldown to proc our row 5 talent.
• Hold left click to build serum with ![]()
•
to apply vulnerability (this does NOT proc your boondockers bonus)
• Use
once you hit 10 serum
•
to gain 5 serum and hopefully proc your
bonus (50% chance) followed by
once you hit 10 serum.
• Build up 1-3 serum and use
and remember to watch your aim! This skill can easily miss!
Something just doesn't feel right playing Cap without
or
but they can delay
if your shield is out doing it's business and that's delaying one of our hardest hitting abilities on a short cooldown.
Alternative Gear Choices:
Slot 1:
-->
--> 
• Skrull hammer isn't far behind a fragment in terms of damage, but fragment has more of a defensive benefit added in.
Slot 2:
-->
--> 
• The cosmic option here will outperform the other options. The grind can be annoying, but we want those big red numbers!
Slot 3:
--> 
• Cap's own slot 3 is an excellent source of stats with crit and brut rating on top.
Slot 4:
-->
--> 
• Cap's own unique has a good amount of raw damage (and spirit sustain), but the procs don't quite function as worded so we'd opt for the crit/brut rating. Two of the slot 4s have attack speed as well, which doesn't help much when we're so far into diminishing returns. The skrull uniform will make a considerable difference over the other options.
Slot 5:
--> 
• Cobra is right on par with an octobot. They are both an improvement over cap's slot 5. Cap's slot 5 is still pretty good, but the other 2 options are better. Using Cobra hood would unlock other skill options to replace Airborne Assault. It's great for clearing, but the animation time is longer and it can be subject to animation cancelling. Shield toss would be a good filler since it returns fairly quickly where bounce can go out to narnia before returning and delay your Torqued Shield Throw.
Ring:
BSR/CDR-->
--> 
Artifacts:
>
>
>
> 
Medals: 


are all decent options.
Additional notes:
• You'll want spirit on hit with your catalyst for enough spirit sustain. If you only have medkit, consider running Cap's Boondocker boots for slot 4.
• Cap want's to stack as much crit/brut rating as possible. There arn't many hits going out, so we need those hits to count!
• Cap's row 5 talent takes us a mile into diminishing returns with attack speed. It's a very low priority for this reason. The idea of stacking up serum faster sounds great, but the diminishing returns past 30% are brutal. So we stack brutal rating instead!
• Try to only use Vibranium bash immediately following Airboune Assault. There is an odd timing with AA and it's animation can clip your next ability. If this is to happen, let it be the least damaging ability.
• The serum power damage bonus on our slot 5 can be consumed by procced damage. Try to limit items that proc random damage! This goes for other gear, artifacts, infinity points, insignias ect.
• The damage bonus on our slot 4 cannot be procced by AA. Meteor kick has a 50% proc chance, and I think charge, leap, and backflip around a 30% chance. I wouldn't go too far out of your way to proc it, but if you notice Meteor Kick didn't proc it (it will be the icon for AA in your buffs), don't be afraid to charge out and back in after your Torqued Shield Throw!
• Despite the tooltip's info, Shield Bash does NOT scale off of Deflect rating. It will give you false info if you have serum saying that it's damage has been incresed by X amount of Deflect rating. This is a known bug going back to Gaz. No need to go out of your way stacking deflect rating in this build. It still helps, but only on defense.
• This build is great for starting out, but the NoSerum will have better performance once you have 600+ IP.




