Builds - Doctor Strange - Strangecantations (1:34 TTK, 1:18K, 1:55U, TAHITI)

Durability3 Strength2 Fighting3 Speed4 Energy7 Intelligence6 Level60 Damage Reduction0 Damage0
Strangecantations (1:34 TTK, 1:18K, 1:55U, TAHITI) by jubite Last updated 2025-08-04 18:32:27
Types: Terminals, Raid, All, EndGame, Cosmic, AoE, Support, TTK
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Description Comments (2)

Shoutout to @mikwuyma for the theorycrafting collab

The One and Only Rotation

Group Em* -> 

Buff Yourself ->  

Dump Damage ->   

Finishing Combo ->  -> 

 

* We use a low CD ability first incase MH eats the input and doesnt count for the incantation. In which case, you'd stall to reuse Flames of the Faltine before finishing the combo with Winds of Watoomb.

 

Support Alternative:
Swap out  with  and retalent to Benevolent Seraphim (R2:3)
If you want even more support, you can also retalent to Ritual Circle (R4:3)

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Things to Know:

Important Talents Synergy to Recognize:

Mystic Rejuvenation: Upon reaching maximum Mystic Energy, the next Incantation will critically hit.

Wind and Sky:   Deals 100% more damage if used within 3s of activating 

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Gearing Alternatives:
Slot 1:
Slot 2: 
Slot 5:  (Would Need to find Vulnerability through TUs or  )

Artifacts:

Insignias: > , I'd value the Crit Dam / Brut Strike over a lot, since we have a heavy autocrit rotating in every cycle
 
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IP Priority
150 ip -> Mental Focus (INT)
152 ip -> Temporal Loophole (SPE)
150 ip -> Strike Through (STR)
150 ip -> Fighting Node (FIG)
Extra ip -> Intelligence Node (INT)
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Videos

TTK: 1:34
TTK (@760ip) - 1:39 https://youtu.be/Fv9VG-qIuY0

Kurse: 1:18


Ultron: 1:55