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Builds - Rogue - Rogue as a prostitute.
|
Rogue as a prostitute.
by anotherdoombot
Last updated 2017-10-07 11:55:55 Types: Danger Room, AoE, Melee, Physical | |
Description Comments (10)
TO THE GUY THAT GAVE ME 2 THUMBS DOWN, GIMME 5 MORE, I DONT CARE. TITLE STAYS. I MIGHT CHANGE IT TO JG WENTWORTH CAUSE YOU NEED CASH NOW! BUT I WANNA WAIT ALITTLE LONGER SO YOU DONT THINK I CHANGED THE TITLE BECAUSE OF THOSE THUMBS DOWN. NOBODY DICTATES THE WILL OF DOOM.
STAY TUNED FOR VIDEOS, I GOTTA GO THROUGH A BUNCH OF THEM. LAG AND WEIRD GLITCHES RUIN MANY OF THEM. BUT I WILL PUT THEM ALL THE WAY DOWN TO BOTTOM SO RUN THE MOUSE WHEEL ALL THE DOWN.
(edit: 8/23/2017; sorry for late update on new vid, better vid for movement charges, enjoy.) Sorry about guide turning into something else from the original credit build idea and NO, im not gonna tidy things up, just read or dont.)
(edit: 8/20/2017 & 8/21; put the sloppiest vid ever made on how to increase your movement charges, also known as pre-BUE teleporting, you got so many. Added a pic of 84 charges on Vanish.)
(edit: 8/19/2017; putting more vids in, check again after reading this at another time, I dont think I'll get them all in at once. Touched up a few things in here, too.)
(edit: 8/18/2017; took out odin TU for Drax TU; re-edited guide since I changed a few things and added more here and there. Replaced Pot of Gold of Cassidy Keep for Gungnir. Changed powers around.)
(edit: 7/3/2017; latest item with credit drop that I find useless but will mention it because maybe you guys dont have many options....Daily Bugle Press Badge. My guess would be to use Spider-Man/Gwen trait to convert that dodge rating...replace Genius Intellect trait because you would need powers with the 'core' tag to make use of the dmg rating. You can use both, but remember, 1 less impact power for each core power you replace it with.)
(edit: 7/2/2017; re-edited the whole guide since I'm pretty much well-versed with the end game version of this impact build. Some things need to be re-explained & infinity points.)
(edit: 6/29/2017; as you view the Team-Up gear, you will notice there are affixes giving more '...credits per drop.')
(edit: cosmic grenade...i put +1 to all attributes. that or 10% to sig. its low level trash you are killing, defense or spirit issues non-existent.)
- Her pimp is DOCTOR DOOM!
currently 4/15 as im typing this sentence here, big 10 loot is up, take advantage, cube shards > fortune cards > U
(side note:
also gives credits per drop.)
185 credit per drop + 5% more from cybernetic vacuum & 25% from Kingpin trait.
DO NOT COMPLETE DANGER ROOM OBJECTIVES, YOU WANT TO KILL EVERYTHING ELSE.
! MUG THEM BEFORE THEY MUG YOU FIRST !
(Make sure your DR scenarios have the "Enemies are wealthy" affix on them. With x5 credit boost, i made 3.7m off one green danger room scenario. Others have told me they gotten 4+ million, so there you have it.) You should get at least 2m per run. E-Z cash.
BELOW IS JUST MY WAY OF BUILDING ROGUE TO COLLECT DOOM'S MONEY. FORTUNATELY FOR DOOM, THIS TIME HE DIDNT HIRE LUKE CAGE. WE ALL KNOW WE CANT HAVE OURSELVES GET TOSSED ACROSS THE ROOM OVER 200 BUCKS!
----------------
Now that I learned more abit on Rogue I am able to revamp the credit build. Keep in mind that this build is geared towards the lower levels of Danger Room scenarios, mainly non-epic/non-cosmic scenarios. The idea behind all this is for me wanting my money quickly and the low level street thugs just fall down and die immediately. I have a fully geared Impact-themed build with rogue that I switch over for the higher levels, with a few power changes, of course.
One last thing. TTK? No, I'm more for viability and playability. I give up DPS to balance things for my convenience. My gearing are like knobs you twist and turn to raise or lower a stat, whatever they may be. That's all it is to me. You want TTK? Ask me, I'll simplify your life with lots of knowledge, but Rogue is pretty damn durable and dishes out damage. Snapshotting and abusing bugs just allows me to go run unothordox builds. How unorthodox? I'll eventually gear her with Cosmic Control Rod for Venom Blast backed by a supporting cast. The DPS I lose for running a build stacking Energy? No idea, I'll just use some of my bugs, cover up my lost dps...yawn.
The impact build has a very good opportunity to trash the TTK ppl using Rogue but requires farming for bruts AND hoping the reset lifestyle pays off...I dont care to show you any of that. Sift this guide and take what info you need. If you are a noob and you read this, you will be ahead of the curve...well, when my guide is done...
- You dont need her signature for all of this. I opted for another impact power related to the others because more opportunities to keep gunning for the 10℅ chance to refresh all impact powers on cooldowns. With this said, your insig need not be cosmic.
- The impact theme is just a personal preference. I encourage you to do whatever you want. I took it off private because ppl kept asking about it. This is a credit build, a small guide on creating it with Rogue. The previous build I had for farming credits was DoTs all over the map with 2 movement powers and it was purely hit and run. See a pack of street thugs?
>
>
>... best combo ever! You cant escape DOOM! - Keep in mind that this build is essentially a movement build despite the lack of the movement tag. How? I'll explain below.
instead of
because if
procs excessively and it has before, you will run out of spirit real fast. Keep in mind, her innate Flight movement counts as 1 when you merely tap it and you will need to use 3 more movement powers to proc beast. Learn to weave it in, you barely only need to see her animation start up on the flight power. A meter will show up on the screen when you begin flight power, as soon as you see it, MOVE ON, YOU DID IT. Practice, because it will help you hone your ability to be very quick.
WHEN YOU MASTER THE ABILITY TO WEAVE YOUR FLIGHT POWER YOU WILL ALWAYS HAVE BESTIAL FURY PROC'D. On my end game build, I neglect spirit accumulation altogether and it leaves me at 315 spirit. But even then, due to my constant weaving, I never go below half spirit. My catalyst doesn't even have the 25℅ regen/100 spirit affix. My flight power button is bound to a button on the mouse....Soooooo EASY.
Worse case scenario: No counters on movement power and getting low on spirit, press the flight button 4 times, easy.
----------
-
,
, &
These powers will have you moving towards your cursor so it's basically a gap closer. And when you proc the Doctor Octopus trait, you get to use them again! Keep in mind that these 3 moves makes you invincible during its animation due to its 'out of combat' properties or whatever but that window is small, learn it. So if you get constant resets and constantly using them over and over, you can't be touched. Be wary of Flanked from Above, while it has the same properties as Doom's foot dive, you can be dragged out of the sky. Weird like Crossbones knocking you back during cyclone animation. And sometimes you can end up in the wrong place at the wrong time...like for instance, using Ground Phase, as I come up, oh!!! what a synchronized play by the boss!!! As i come down, boom! I get hit. I've avoided that by mashing on Shadow Strike...yeah, so be careful...it helps if you have Shadow Strike or Flanked from Above ready to go because you can mash on those buttons to evade...I've already tested against Surtur in a raid not too long ago, his big hit, you better time your attacks right.. Dont get me wrong, we arent here to feel giddy about avoiding such a hit, just so you know.
-
This power still needs its own little section. This power has complete pre-BUE Doctor Doom teleport properties and is in what I call the million dmg club. Sadly, some of our favorite shortcuts cant be taken with this but it will do wayyyyyy more than anything else out there(I daresay and I say that because I only played just a handful of heroes in this game, there might be others, aside from Elektra, duh.)
Be aware of the fact that your hotbar helps subtract a second off its cooldown simply by using the powers, Kree Charge included. If you are going to proc Bestial Rage, use this power first, then unleash some of those impact powers. This is you number 1 helper for the 10℅ to refresh or anything really. If Cold Snap is up and there's 1 second on the timer for Shadow Strike, using that Cold Snap will instantly refresh the power and you now have the biggest gap closer back up to use.
(Million dmg club? With Rogue and all those powers to run through, I categorized them. If the power can reach a million brutal dmg, I have em in a group. Then extend it by sorting out which had utility/debuffs/buffs/yada yada...)
A fun synergy with this power as follows if you wanna be proud to work for your charges. I'll post a vid soon on creating as many charges as you want...
- 3rd tier; 2nd option, 'Aerial Combatant.' Use Kree Charge and Aerial Onslaught. You shave seconds off Kree Charge with Aerial Onslaught, right? Well, its pointless to do this if you arent going to dash around, therefore we dash around. Meanwhile, everytime you use Kree Charge, you just shaved a second off Shadow Strike. Round and round we go. Aint nobody got time to worry about dashing out of position, Shadow Strike got this. The rest of the hotbar should be impact powers.
-
I added this over my sig only because Recall Overload is overkill. You dont need to use Belly Flop, I just wanted another physical+melee impact gap closing power to add. You decide. Belly Flop is one of the best moves to weave in your flight power afterwards due to its very low recovery time after the move is completed. To understand this, after using Belly Flop, press any other power, it will come out instantly, almost as if canceling the previous move.
-
Well, this power should always be welcome in an impact build. Well, almost. Wanna straight up annihilate them? Ground Phase them fools into the air and charge it up. The land, they die. It's inevitable. After any CC, they dead. I enjoy this power in many builds, most specifically when using a momentum build although it will not spend momentum as it's either bugged or actually made that way. But if you dont charge it and use it immediately, it actually adds momentum. But yeah, insta-kills many things and can be used to position around. I've been out of charges for my dash and had to get out of boss radius that is going to hit me soon. So in order to hit them on the way out, charge that fool and since the animation takes me out of the radius, evaded.
-
This is still easily BiS in a slot...HOWEVER, make sure the mission doesnt require killing peasants to complete objectives. This is ideal when the missions are the kinds that require you to rescue agents or other types of point and click jobs. And check talents, I'm using Aerial Combatant, so if you are using her sig, replace that for Gloves Off(3rd tier; 1st option.) If you arent using this, before you enter boss room, equip this. Just ult the boss, too, because AINT NOBODY GOT TIME FOR THAT. If you slaughtered everyone with the power and the nearest enemy or enemies is about a half screen away and the last hit of the sig still coming, put the cursor there and mash on Shadow Strike or Ground Phase, you will transport yourself instantly with your sig intact before it explodes. The same can be said for Molecular Transport, get it fully charged but then too far? Quick! Shadow Strike or Ground Phase to the enemy, if in time, it will blow up and hit everyone where you landed at. Bad timing means you didnt maximize your annihilation.
-
&
...then
& ![]()
We needed an Impact-tagged power with the shortest cooldown(4s) and most of all, a mental dmg power, to have something to use as often as we can to get that Doc Octo trait proc'd. There's only grenade up there so you can use a Mane and find something else to use. Rogue has 2 other 4 second impact powers that are physical but so pathetic I aint mentioning it. But yeah, I make sure Cold Snap gets more play than Wrath of Muspelheim because I can feel the gap between 4 and 8s. Plus its something I constantly spam, even when alone if anything is on cooldown or snapshotting Lawyer Up!
As far as Wrath of Muspelheim is concerned, that is another mental power you can use and can cover the energy's business, too, if running gear requiring multiple dmg types and want to maximize your hotbar as much as you can. However inn an impact build, you will always have an energy power not named Wrath of Muspelheim & I'll cover that next.
Psychic Shockwave. What do I say about this lovely power that cannot be resisted and tagged with 'impact?' I've gotten this a handful of times consecutively on the boss and shut the whole thing down! This power will open up time for you to do whatever you want. It is the only power aside from Supersonic Cyclone, that I will add to the rotation with Cyclone together. I try to keep everything 6s to accomodate it. It's served me well that I give it consideration to make a slot. If you use as the lone mental spender, and I advise against it, you will need 50% power duration for the likes of Grenade since you will have downtime before the mental power is back up. But what about resets? Nope, for something that has a 15s cooldown?....nah, not like that.
- ![]()
I'm only going to mention this sucker for now from the energy department. Single target damage? Ever use a simple power that rained millions? I've gotten resets that allowed me to spam this more than 5 times and it rained hard! Rogue has the potential to shit on the TTK boards using an impact build but RNG-level playstyle and could be the reason ppl dont use it as often. I get just enough resets that I would actually spend time here writing about it.
I've put this power in a pure physical build with Rogue using Axes. Don't ask, I like to try and use everything at least once on my mains, I dont care who...Well, I'm not gonna put CCR on Loki or Doom, but Rogue can build on it. My point is, she's versatile. Now, with that said, I added Infernal Meteor to the rotation and it doesnt care if you gear for him or not. This power is probably the biggest hitter in her list that can be added ANYWHERE, ANYTIME. And to open room for my stolen power slots to say, snapshot every now and then, I wont add Curse of Hellfire because usually the Meteor is there to join the reset party. I will have spammed so many things that the 4 extra seconds means nothing. RESET OR BUST!
-
You can snapshot this easily. Slot it in your hotbar, activate, replace it with another power. During all of this, you have a 10s timer to reset it by using an impact power. You DO NOT need this to be slotted in your hotbar to keep the buff up indefinitely so as long as you hit an impact power before the 10 second mark. NOR do you need this in a stolen power slot after you got the timer running. All tested.
-
Goto some random area with peasants to slaughter, proc this trait, then bodyslide out. Now get rid of this trait. What you have done was get the free attributes and took out the trait. Must be a bug but free stats. I mean, 640 dmg rating ;) It eventually disappears when you log off or get d/c'd & if that's the case, re-do procedure. Bring invisibility because when I say bodyslide out, you need to do it quietly so nobody interrupts it and get out of combat before the timer runs out or you will hafta re-do killing 20 more. This part was inadvertently tested, stupid skrulls couldnt mind their own damn business. I always proc this in green Skrull invasion terminal, simple, fast, and you wouldnt care less be bombarded by the hostile fire...And I have no choice to use invisibility, I use Sue Storm's power because I know where to find it real quick, two mouse wheel down, 2 row, 2 over. LOL, I make it a habit memorizing the location of my powers.
Made a vid so you can see if you want to.
Your filler...
-
This shares the tags of pretty much everything we are using. You could use a mane in the place of the grenade or gotk because of this. One fun and quick way to clear is using Blink Strike then Crimson Sweep. I dont do it because I dont like how Blink Strike feels, very sluggish because of its cooldown with it. Sadly it's not labeled a movement power...it should be. Nevermind, I love Blink Strike, the lower the level of the Danger Room scenario, the weaker everyone is, the right to call yourself a supreme being approved by Dr. Doom. Blink Strike with Rogue Smash without charging it destroys on contact pretty much. I'll give Blink Strike its own section later.
-
The power above this one got boring. You cant just walk anywhere you wanted and charge Rogue Smash up unless you could tank a few hits, which my end game impact build does just so I could do this, lol, or its low level trash for credits. Stimulates the brain a bit becuse of that. Crimson Sweep just got boring. I enjoyed Blink Strike because I would disappear out of combat hitting each minion once before reappearing...but while not in play, you are able to choose a power to use during that teleporting punch to everyones' face. Check your hotbar to see what's available cause the ones that arent will be shaded out. This is where Rogue Smash comes in, just a different spender this time. I mentioned it because my vids have it on.
Plus the animation of enemies flying out from dying to this move. Rogue's presence is felt!
I don't have
so I didn't list it. The other option I dismissed was
because it has a 2m cooldown. The only application on this power is to slot it in and use it when you can slaughter a big group of enemies...or better yet, lure as many as you can to an area then activate. But you sacrifice the chance to clear as quickly as you can.
or
are nice to have during all this. Find them quicker. Trust me, this helps when you consider the powers you are using and when those resets come, you will be covering ground and without the radar, you are going to waste your time searching for more...
-----------------------------------
On my catalyst, the 150 health per enemy death is actually 5 spirit on hit. If you practice to get better with bestial rage trait, you can afford the luxury of replacing utility for damage. Invisibility becomes preference along with LoH because of half of Rogue's hotbar can be used to avoid hostile fire. I've used Frostacus' SunTank build to better understand his take on Rogue and rebuilt it with Power Cosmic/Axes and a cosmic ring with 2200 health donning affixes of Dodge and Defense. Two different builds, dont go taking his build and doing what I did. He brawls, everything he did with that build is necessary. I found Shield to be highly unnecessary. I would rather use Excalibur first. You are everywhere and can be anywhere you want with your powers. You have enough defense to tank a mob while knocking them all up with Rogue Smash. This is why alot of my catalysts lack LoH, 50% shield, and sometimes medkit proc for health and spirit. I can use Rogue under 400 spirit and hard spam her powers to death and get 25% back all day from Beast's trait.
Im sure there are more ideas for you and I'll provide some. I only chat with those two about Rogue, picking their brain, and asking about build paths and whether they're a waste of time. Thankfully for someone like Frostacus, I saved alot of time, very helpful.
There can be an impact version of anyone's build. Estancia's Hex build can be converted while maintaining a healthy amount of Dodge that you can convert by using Spider Man's trait to give yourself 1% dmg increase per 250 Dodge. Summoner? Nah, that sounds stupid. Especially when I know now that Hardened Leadership affects even the summons from uniques & artifacts.
Regarding the Team-Up to use, *shrugs.* I went back and just picked King Odin cause melee dmg...End game gear, its Wolverine. My TU always stays away, I dont need them. They just need to be my servant and give me free stats.
Regarding what ring to use....I lazily picked the midtown signet, i mean, you can never go wrong with that....the other ring that came to mind was
.
Your insig should always be Tony Stark and the affixes is whatever. Someone gave me the one I listed in the build. Before getting that, I just used a green Tony Stark insig.
Regarding infinity points, it's okay to max out the node that decreases the time it takes to cooldown your movement/travel powers...I just simply added the basic 150 to the page. Attack speed and movement speed node is utterly useless for an impact build. Even then, your powers will give you at least 25% anyways.
-----------------------------------
...SLOT 2 UNIQUE: Because it doesnt have credit options, Rogue's own will do fine, or
,
, or
. I use Octo's because it simply gives me the 2 basic stats I only need against peasants.
...SLOT 3 UNIQUE
or
. *shrugs* I have cosmic gears with pretty much every affix you'd want for slot 2, 3, and 4, too.
...4 KEYS TO THE CITY: If you really wanted to, you can use 4 keys at the same time. Remember, the idea is to do low level danger room scenarios for a quick run to the money...therefore, 4 keys to the city would be just fine. After all, I neglected BSR/BDR in alot of places because its not necessary unless, of course, you are doing cosmic danger room...you might wanna level up this build as I've done cosmic gear using this and it takes longer to clear. I geared this simply to be quick, efficient, I WANT CREDITS NOW!
Also, you consider using Rogue's cosmic gear. Only one useful is the one where you can add a counter to your movement power. That's a second shaved off Shadow Strike, a potential Bestial Rage proc, etc...And if you happen to have the pre-BUE cosmic gear, then you may have an affix that gives credit.
ENJOY.
VIDEOS:
Bear with me on the vids, its all unrehearsed, on the fly. Just straight up went, "I'm making a vid, f*** presentation for now." But I will consolidate into one video once I have an idea how it begin and how it worked out and what I can do to it later.
This vid below is the first one uploaded, I will use this one as a test for now to see how it works here. In the video, I show you powers that I like to weave her innate flight power afterwards. At approximately 0:54-1:00, give you an example of a small rotation. It takes practice to weave but after awhile, you will be proc'ing Beast naturally. And pay attention to what I do after Belly Flop here and there as it has perfect recovery time after it does its dmg. Other than that, just a random vid.
Please note that when you see me adding her flight power in there, DO NOT hold it for that long as I did. I was actually just making sure you knew when to use it. You only need to see the meter pop up on the screen and that indicates you just used your flight power. THAT IS ALL THAT IS NECESSARY and go back to your other powers now. If fast, 99% of the people arent going to know you actually pressed the flight power 4 times. I'll know, I spent hours and hours practicing, I'll see that little..."hiccup" in your rotation if I ever care to look. ;)
If only her flight power sounded like Loki's, that's one loud ass indicator you succeeded. Rogue sounds like rumbling but not loud enough. I basically just practiced late night til I had the feel for it and slower to pull off in actual gameplay than no pressure from dummy. But I usually only need to press it twice. I have 3 other powers with movement tags on em.
----------
On this video, it was directed at a handful of people who are confused when I say, I put the sig on my hotbar whenever I need it, lol. Noticed how I'm binding powers on the fly? Imagine if I was faster? Actually, I do it all the time, I NEVER use sig until I see a situation that warrants it, then mousesidebutton > hover over sig > W > get rid of power page > Shadow Strike in middle > Surprise, Bitch!
I spent hours snapshotting pre-BUE Doom. This is probably the FIRST thing I noticed when I picked up Rogue. But as a noob, I had to just be a noob first and learn Rogue generally as she is, and then get to the big stuff. Same thing on Doom, I was a noob when I discovered things could be "snapshotted" and I put that knowledge away...you guessed it, once again, too noob for it at the time.
I also flip powers in and out with other powers when I run the Aerial Combatant talent (3rd tier; 2nd option) because it opens up 2 power slots to be used for anything you want! That talent means you plan on using Kree Charge & Aerial Onslaught as spenders to keep feeding the movment+Shadow Strike mechanic. There's 6 more powers to fill the hotbar with and 2 extra slots, 3 if you count snapshotting Lawyer Up then unslotting it in both the hotbar and stolen power slot. I did my homework, confused? Let me know and I can update guide to make it simpler.
Fun Fact: Knowing exactly where to have the cursor on the screen before pulling out power page is very smart. Pop it up, bind it, esc. Boom!
Want to change powers in combat? Avoid using DoTs or keep your summons away. They ruin your plans. Most of all, know if enemy tagged you with his attacks, if so, you arent changing anything. But getting the status of being in combat doesnt last long.
------------------------------

84 CHARGES, BABY!
I wanna apologize in advance for the sloppiness. I had said to a couple ppl I will produce a vid soon as they wanted more charges...*cough* lazy bums. Just playing, I'm guilty of charging up 5 different kinds and running a 'Test of Lightning' scenario in danger room where it gives me 50% cooldowns, and this includes medkits. So I flip my slot 3, 4, and ring to give me 3s off medkit & it includes another 2 seconds with the agent stolen power. Then spam out medkit til its all fully charge. Hey now! I do use Aerial Combatant talent in the 3rd tier, the second option. You cant abuse this bug to increase it so I have no choice but to work for it. But I do love Fearsome Fist of Farallah & Vanish.
When I run out? I switch it for the next one. Yeah, I thought it through real good, didnt I? Well, enjoy. I will make a new vid on this tomorrow lol.
Also know that you can simply play the game and use a crap movement power, mines is Black Widow's, you dont gotta be deliberate in changing instances. Those 84 charges you see up there? I did not change instances 84 times, you change instance ALOT just playing the game. Goto CMM, 1 charge. Suddenly you bodyslide out cause phone call, 1 charge, etc...
About around 2:30 I finally begin the path to succeeding. I probably failed first two times because of how I either took too long or probably shouldve realized I had to completely change the power, thus replacing Vanish for whatever. My speculations may sound wild but I actually do go out and try to test certain traits, powers, etc, just to see what glitch/bug I could get out of it. Rogue is a few and you arent getting everything I know.
Transcript to this vid is after it.
1. Have 150 points in Time Gem page (weird; it works always this way, using 100 is hit or miss. I have done it with just 50. Won't work if you have 0 points here.
2. Slot in a movement power, spam it to 0, then immediately change the power. If you want to do multiple movement powers with charges on them, then you will change into a movement power, spam it to 0, then immediately change the power...repeat if you want more. I always do Rogue's top 3 teleports, Deceiver's, Kirigi's, & Sinister's. Kirigi's is too damn strong. The other two are my proc'ers sometimes.
3. Change instance. Never go back to the one you were previously at, you wont get anything, I found out, so tested.
4. Check to see if you got a charge counter on one of them, if so, all of them should. Now, repeat or just dont use the teleports you are trying to gain charges on, and go play the game...hm...I wonder if constantly terminal farming counts...try it out!
coming soon....random synergetic ideas to use with Rogue and more on her other impact powers...
Random ideas and facts about Rogue: (Scroll all the way down if you aint a coward.)
- Shadow Strike has the same properties as Doom's pre-BUE teleport and I daresay it has a longer distance. If your regular teleport doesnt work or using a dash, try Shadow Strike if its up. Sometimes if its on cooldown and I know dashing/walking around isnt as efficient as the timer left on Shadow Strike, I'll wait til its back up or spam my dashes and/or powers to shave its cooldown off, then hop the area.
- DO NOT use Supersonic Cyclone after Shadow Strike. It will bug out the cyclone and you will have screwed yourself over by being stuck waiting out the animation and EVERYONE will pop you in the face and unless you have invisibility, Rhino might wanna come on over. If you want to use cyclone after Shadow Strike, you will need to use another power in between as for some reason, it "bypasses" it or whatever. Deliberately tested, I had to see if I could throw something in between to avoid that.
- Rogue can dash in mid-air at least 2 times in a row and I've reached 4 times using Kree Charge. She can perform powers in mid-air and can use her flight power to manipulate her time in the air by extending it but that also requires the right kind of powers with animations that help support this. For instance, Belly Flop, Rubble Slam, Flanked from Above all can be used to extend. A rotation would be to stand upon any stairs, Kree Charge twice into the air, hold flight button for 1s, immediately use Rubble Slam or Belly Flop, flight power for a second so that it can cancel the animation into alittle hop in the air, then Flanked from Above as this move will never put Rogue down on the ground first before animation starts...I can run a list of various things here, I spent time testing all her impact power animation properties to maximize everything I could. Any power that puts Rogue in the air, it almost looks as if its already quicker to use them if another power puts you in the air but you may need to tap the flight power as to "cancel." No different from a 2-hit string out of Street Fighter like pressing jab then hadouken as it will become a 2 hit combo. Press and hold Flight power, reach full flight, now use Shadow Strike, she just immediately leaves from where she's at. Does all this help your gameplay? No, for me, I do it because my end game content for Rogue is to have fun with combo'ing and creating strings.
- Using Mask of the Goat will enable Cold Snap to stun since the mask debuffs everyone nearby with a slow. The goat mask also allows Loki's and Iceman's synergy to be 2 top picks out of 10 with their combined 10% dmg, 15 spirit, & 5% cost reduction when selected.
- Memories of a Living Weapon needs to be checked. The medkit invisibility wont proc it. But Black Widow's, Sue Storm's, and Miles Morales' power will. This trait gives flat 10% on CHR and BSR. Heads up.
- Running Crimson Force Field with her Aerial Combatant talent (Tier 3; 2nd option) is a nice way to generate charges whenever you want and Aerial Onslaught & Fantastic Funnel generate momentum because it requires you move around to use those powers.
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Are you a coward?
Norn Stones & Vampiric Bloodlust.
I have a cosmic 3 slot with 713 BSR, invul shield under 30% health, 1286 CDR. Most of all, its top off by the Might cosmic affix for 800 dmg, blah blah...Guaranteed to survive even if you dont give a damn about yourself and thats a 1 minute nuke I dont mind doing sometimes. All in fun.
Grab Malekith Medallion, Тор Secret HYDRA Training Manual, The Big One, and whatever else...for a periodical nuke to make sure its the last time they be messin' with Rogue...confident? I am with that slot 3 gear below.





