Builds - War Machine - Britannia's Ranged War Machine (Heat/Heatless Variant)

Durability6 Strength6 Fighting4 Speed5 Energy4 Intelligence3 Level60 Damage Reduction0 Damage0
Britannia's Ranged War Machine (Heat/Heatless Variant) by Mr_Britannia Last updated 2026-10-25 08:46:13
Types: EndGame, Ranged, Physical, TAHITI, PVE, Raid, Terminals, Cosmic, TBUE
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Description Comments (11)

 

 

Disclaimer

This build is based on the TAHITI server where the roster underwent a balance pass in addition to new gear being added.
Rhodey received significant changes - notably his suit power scaling being increased & his ammo now stacking rather than overwriting one another.

Heat Variant

1. Heavy Plasma Load

2. Arc Reactor

3. Thermal Boosting

4. Reactive Defense Systems

5. Overclocking

 

Heatless Variant

1. Heavy Plasma Load

2. Arc Reactor

3. Autonomous Missile Deployment

4. Reactive Defense Systems

5. Coolant Systems

 

 >  >  >  > 

Notes:

Hold down   during the rotation.

Pop  when low on suit power or if you need emergency shield/healing.

A second  can be launched before  if specced into the 3:1 talent.

 

 

Artifacts: Given that Arc Reactor and Power Cell are event items, here are just some alternatives.

 Gem of the Kursed

 Sacred White Gorilla Necklace

 Siege's Cosmically Enhanced Targeting System

 Vibro-Smashers

 White Suit Jacket

 

Medals: Doom Medal is the go-to with the Power Duration and Suit Power it provides.

 Grim Reaper Medallion

 HYDRA Agent Medallion

 

Legendary:

i70: 

i80:  (Close performance but M'Kraan edges out with the survivability it provides)

 

Rings: SHIELD Graduation Ring is beneficial with the Suit Power, Crit Hit, and increased damage to Area Powers which our damage layers are tagged as. Omega rings could be a possible candidate later on.

Sling Ring of the Kamar-Taj (physical/ranged)

 Industry City Signet (physical)

 Industry City Signet (ranged)

 

Gear: With Omega gear being added, this section will possibly undergo changes for a while.

Slot 1: , 

Slot 2: 

Slot 3: 

Slot 4:  (If you're looking to increase power duration for ammo, , and )

Slot 5: 

 

Time Gem - Temporal Loophole (37/50), Infusion (1/50) [152 points]

Mind Gem - Mental Focus (150/150) [150 points]

Power Gem - Strike Through (75/75) [150 points]

Space Gem - Durability (6 points initially) [150 points]

Soul Gem - Inner Resilience (25/50) [150 points]

Reality Gem - Potency (150/200) [150 points]

 

Note: After these initial placements, put 6 points into Mind Over Matter and Superhuman. Then put 1 point into the remaining infusions. Max out Deep Thought and then Temporal Loophole afterwards. Dump points you get over time into Durability. I haven't gotten there yet but Potency would be the next node to max out.

 

 

Non-TAHITI/Vanilla Game Setup

 

 

Note: Skills and Talents are the same as above but ammo overwrites one another so Plasma Rounds is the primary focus.