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Builds - X-23 - Pwrhouse's Best Wolverine Build There Is - Press 'T' Swap To X-23
|
Pwrhouse's Best Wolverine Build There Is - Press 'T' Swap To X-23
by Pwrhouse
Last updated 2017-02-13 23:05:03 Types: EndGame | |
Description Comments (8)

The Rotation
Apply your bleeds with
,
,
. Keep all of your
stacks to spent to keep Killer Trance activated, increasing your damage and crit chance bt 10%. Then cast your single target cooldowns
,
, and
. Use
as your filler.
Note: Be sure to cast Rip to Shreds before Disembowel so you are decreasing the cd of Disembowel.
Gearing Options
Uniques: If you are missing any of the boss uniques X-23's hero uniques will fill in just fine. Also,
is an alternate option for slot 5.
Artifacts: The artifacts listed on the charater sheet at the top of the screen are IMO the best options due to having cosmic variants which offer some other pretty powerful additional stats. There are several other decent options including
,
,
,
, 
Medallions: Doctor Doom
and
are alternate medallion options if you do not have the Dark Dimension.
Legendaries: While I haven't run into any issues using
if you feel like you need more survivability feel free to swap to
or
.
Side Note on Cosmic artifact Affixes - -Spirit cost, Max Spirit, and Sig cooldown all have 0 value for X-23. Fury is 0 issue in this build making any extra spirit or cost reduction wasted. Also, becasue of how her sig charges get refreshed with Rip to Shreds and Disembowel she gains nothing sig cooldown reduction as you never actually wait for the cooldown.
Infinity Points
Nodes are listed in priority order max and then move on to the next unless stated otherwise.
Time Gem -
Temporal Loophole - Max out first for attack speed.
Haste - Get however much movement speed you find necessary.
Speed - Remaing points go into Speed as its one of your archetype stats.
The Mind Gem -
Mind Over Matter - for more surivability
Intelligence - For DPS gain
The Power Gem -
Indomitable - 10% damage negation is very good
Potency - While I'm not the biggest fan of signature damage as a stat usually, when its the best option you take it.
Strength - More deflect and less damage taken from deflected attacks basically more TTL.
*Power Overwhelming - Frankly the value of this stat is sorta up to each person to determine for themselves. I think realistically the Strength is worth more. However, that doesn't mean I won't end up putting points in it due to the fun factor, nor do I expect everyone to ignore it.
The Reality Gem-
Tilt the Odds - Crit chance. I don't think anymore needs be said.
Inner Resilience/Spliced Reality - There two are relatively up to you. Want more TTL take the life on hit. Want more damage take the enemies not attacking you.
Magic Bullets - This node would be much better if this crit damage also raised brutal damage, like normal crit damage does. What this means is typically your crit damage is calculated into a brutal hit, however for some unknown reason this crit damage and the crit damage in the Hero synergy tree are not. This lowers their relative value quite a lot. So since gaz refuses to fix % based crit damage it remains a subpar stat.
Energy - Your points have to go somewhere...so over priced cost reduction and reduced damage vs ranged attacks it is.
The Soul Gem-
Strike True - Brutal strike chance.
Strike Through - Brutal Strike damage.
Fighting/God Among Insects - You can decide if you want more damage or more health when picking between these two.
The Space Gem -
Micro Wraps - I find the defense rating multiplier very helpful in boosting your TTL.
Durability - One of X's main stats making this where your remaining points will go.
Gameplay Vids
Coming soon!
F.A.Q.
Q. Are you the same Pwrhouse who made that Wolverine guide on the forums back in the day?
A. Yes.
Q. Uhh..Bro like whats your TTk?
A. I have not done one yet for multiple reason. For starters this game is moving away from the glass cannon "meta" of old. I find balanced builds much more rewarding now, which will obviously lower ttks. If we start doing something a bit more fun and holistic like cosmic doom times I may partake. Also, infinity points not having a cap will start to effect ttk's as will spending them all in offense as opposed to defensive nodes. All I can say is this build feels very good both in terms of damage output and survivability in cosmic content.
Will post more when/if I start getting questions.
You can catch me on Twitch @ www.twitch.tv/pwrh0use if you have any questions about the build or marvel heroes in general!
Thanks for reading!!




