Builds - Daredevil - daredevil no combo

Durability3 Strength3 Fighting6 Speed3 Energy2 Intelligence3 Level60 Damage Reduction0 Damage0
daredevil no combo by bigwheel21 Last updated 2026-10-27 08:44:54
Types: TBUE, TAHITI
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Description Comments (0)

even though improvements were made, daredevil's hit detection is still too unreliable to be using a combo build

from my 'testing' (hitting a dummy for like an hour with different builds and another hour of patrol gameplay) even with 0 whiffs and proper hit detection these variations showed little to no difference and with lucky brut on signatures, this one actually had better results. They mainly had different spikes and fall offs. 

Theres a more than 0% chance of me doing unoptimal rotations on the combo variant so that could be the reason why they were so close but i think this statement alone is enough of a reason for me personally to not bother with it. In real gameplay your rotation will 100% get interrupted.

This character genuinely has so many hit and input detection issues it's kind of insane, i dont think it's honestly even possible to compare anything proper. I had my signature dealing 0 damage twice in a row, and It's like; yeah if i choose the talent that doubles the center of my sig power but it deals literally 0 damage over the span of a minute that's going to be pretty bad for the damage. 

i think following a resource bar is kind of dead especially with the omega difficulty and daredevil's survivability anyways

i haven't tried an over flag, that may be better because the sig does hit pretty hard, could easily be slotted over adaptive plating but i would not do that. Dying once is worse than completely unequipping an artifact, and having to run around waiting for med-kit to be up is roughly equally worse, god bless 

 

cosmics are a stand-in  for omega items