Builds - Magneto - Master of Magentism

Durability6 Strength2 Fighting4 Speed4 Energy6 Intelligence6 Level60 Damage Reduction0 Damage0
Master of Magentism by Magento Last updated 2026-07-25 15:35:22
Types: PVE, EndGame, MM, Raid, Terminals, Cosmic, TAHITI
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Description Comments (0)

NO COLOR PALETTE IS SAFE WHEN I'M AROUND.

 

A very chill build. Viable. Unassuming.

 

Thoroughly battle tested. Viable for anything. Though, for Surtur and Big Red Skull, you may want to use the basic attack , instead of  and . That's because in those fights, the bosses are inside pits that will not allow you to collect the debris that fall in it, depriving you of it. In that case, adjust your Talents from 31321 to 32331. Keeping a separate tab with these powers and talents ready may be handy so you can adjust quickly before and after these fights.

 

And, of course, for better damage, in case you can do without the survivability help of , you can always just change it for . It goes well with the .

 

You can use his own uniques, they work as well. No need for fancy stuff to be good at Magentism.

 

Q: Ooooh but those items aren't all BIS...

A: Because it's a chill build. And I've added stuff I currently own and use.

 

Q: I have a better build.

A: Congratulations!

 

Q: Magneto sucks. Why do you even...

A: Because.