slot 3
Emblem Fantastic Emblem — Mr. Fantastic
+6.0 % Damage Reduction
+2,700 Health +6.0 % Damage Reduction
+3,000 Health (2-3 random affix) What a revoltin' development. Reed gets all the defense and I'm a walkin' quarry!
-Thing Level Required: 60 Item Grade: 63 Item ID: 1121 Last update: 30-11-2015
Grade 63
66
69
Custom
Enhantments:
A.R.M.O.R. Area Damage Reduction Upgrade
A.R.M.O.R. Defense Upgrade
A.R.M.O.R. Health Upgrade
A.R.M.O.R. Item Find Upgrade
A.R.M.O.R. Spirit Upgrade
Credit Drop Enchantment of Wealth
Defense Enchantment of Oak
Dodge Enchantment of Serpent
Experience Enchantment of Year
Health Enchantment of Cattle
Rarity Enchantment of Joy
Spirit Enchantment of Sun
Tenacity Enchantment of Elk
Possible Affixes:
affix #1
10% chance on hit to create an orb that regenerates Health and restores Spirit 5% chance when you hit with a melee power to prevent all Health Regeneration on your target for 3s (20s cooldown) +4 Durability +4 Intelligence +2,000 Brutal Damage Rating +857 Brutal Strike Rating +1,200 Critical Damage Rating +600 Critical Hit Rating +631 Damage Rating vs. Bosses +2,000 Defense Rating +2,000 Deflect Rating +2,000 Dodge Rating +2,400 Health +171 Health on Hit +300 Tenacity +12% Attack Speed -8% Spirit Cost to Area Powers -8% Spirit Cost to Melee Powers -8% Spirit Cost to Ranged Powers After being Crowd Controlled, gain +1,458 Defense Rating for 5s (30s cooldown) After using a Teleport Power, you take 2% less damage from Area Powers for 6s (stacks up to 5 times) Gain a damage shield that absorbs 3,675 within 10s when you pick up any orb (30s cooldown) Regenerate 515 Health when you defeat an enemy Restore 22.5 Spirit when you defeat an enemy When you drop below 30% Health, become invulnerable for 3s (25s cooldown) When you hit with a Energy Power, gain 1% base damage to Energy Powers for every 50 points of Max Spirit for 5s When you hit with a Mental Power, gain 1% base damage to Mental Powers for every 50 points of Max Spirit for 5s When you hit with a Physical Power, gain 1% base damage to Physical Powers for every 50 points of Max Spirit for 5s When you pickup an orb gain full Spirit recovery for 4s (10s cooldown) When you use your Med Kit, you and nearby allies
regenerate 588 Health When you use your Med Kit, you and nearby allies restore 5% Spirit When your Health drops below 30%, summon a Shield Agent to assist you for 20s (1m cooldown) Your Med Kit's cooldown is reduced by 1s Your Ranged, non-DoT attacks slow enemies' movement speed by 20% for 2s
affix #2
10% chance on hit to create an orb that regenerates Health and restores Spirit 5% chance when you hit with a melee power to prevent all Health Regeneration on your target for 3s (20s cooldown) +4 Durability +4 Intelligence +2,000 Brutal Damage Rating +857 Brutal Strike Rating +1,200 Critical Damage Rating +600 Critical Hit Rating +631 Damage Rating vs. Bosses +2,000 Defense Rating +2,000 Deflect Rating +2,000 Dodge Rating +2,400 Health +171 Health on Hit +300 Tenacity +12% Attack Speed -8% Spirit Cost to Area Powers -8% Spirit Cost to Melee Powers -8% Spirit Cost to Ranged Powers After being Crowd Controlled, gain +1,458 Defense Rating for 5s (30s cooldown) After using a Teleport Power, you take 2% less damage from Area Powers for 6s (stacks up to 5 times) Gain a damage shield that absorbs 3,675 within 10s when you pick up any orb (30s cooldown) Regenerate 515 Health when you defeat an enemy Restore 22.5 Spirit when you defeat an enemy When you drop below 30% Health, become invulnerable for 3s (25s cooldown) When you hit with a Energy Power, gain 1% base damage to Energy Powers for every 50 points of Max Spirit for 5s When you hit with a Mental Power, gain 1% base damage to Mental Powers for every 50 points of Max Spirit for 5s When you hit with a Physical Power, gain 1% base damage to Physical Powers for every 50 points of Max Spirit for 5s When you pickup an orb gain full Spirit recovery for 4s (10s cooldown) When you use your Med Kit, you and nearby allies
regenerate 588 Health When you use your Med Kit, you and nearby allies restore 5% Spirit When your Health drops below 30%, summon a Shield Agent to assist you for 20s (1m cooldown) Your Med Kit's cooldown is reduced by 1s Your Ranged, non-DoT attacks slow enemies' movement speed by 20% for 2s
affix #3
10% chance on hit to create an orb that regenerates Health and restores Spirit 5% chance when you hit with a melee power to prevent all Health Regeneration on your target for 3s (20s cooldown) +4 Durability +4 Intelligence +2,000 Brutal Damage Rating +857 Brutal Strike Rating +1,200 Critical Damage Rating +600 Critical Hit Rating +631 Damage Rating vs. Bosses +2,000 Defense Rating +2,000 Deflect Rating +2,000 Dodge Rating +2,400 Health +171 Health on Hit +300 Tenacity +12% Attack Speed -8% Spirit Cost to Area Powers -8% Spirit Cost to Melee Powers -8% Spirit Cost to Ranged Powers After being Crowd Controlled, gain +1,458 Defense Rating for 5s (30s cooldown) After using a Teleport Power, you take 2% less damage from Area Powers for 6s (stacks up to 5 times) Gain a damage shield that absorbs 3,675 within 10s when you pick up any orb (30s cooldown) Regenerate 515 Health when you defeat an enemy Restore 22.5 Spirit when you defeat an enemy When you drop below 30% Health, become invulnerable for 3s (25s cooldown) When you hit with a Energy Power, gain 1% base damage to Energy Powers for every 50 points of Max Spirit for 5s When you hit with a Mental Power, gain 1% base damage to Mental Powers for every 50 points of Max Spirit for 5s When you hit with a Physical Power, gain 1% base damage to Physical Powers for every 50 points of Max Spirit for 5s When you pickup an orb gain full Spirit recovery for 4s (10s cooldown) When you use your Med Kit, you and nearby allies
regenerate 588 Health When you use your Med Kit, you and nearby allies restore 5% Spirit When your Health drops below 30%, summon a Shield Agent to assist you for 20s (1m cooldown) Your Med Kit's cooldown is reduced by 1s Your Ranged, non-DoT attacks slow enemies' movement speed by 20% for 2s
Cosmic:
Cosmic Bulwark
Cosmic Devastation
Cosmic Starfall
Cosmic Dash
Cosmic Might
Cosmic Movement
Cosmic Signature
Challenge Bonus:
+1 Strength
+1 Energy
+1 Fighting
+1 Speed
+1 Intelligence
+1 Durability
Tags:
Bound to:
Light Emblem
Image isn't everything, but some branding is important.
—Mr. Fantastic
Sturdy Emblem
A little on the nose ain't it? I mean, Doc Strange's emblem's a little abstract and Deadpool's just got a picture of his ugly mug, but a 4? Eh, now that I'm thinkin' about it, it's growin' on me.
—Thing
Fitted Emblem
I may be Invisible, but I'm always proud to be seen with this on me.
—Sue Storm
Flexible Emblem
Leave it to an egghead like Reed Richards to come up with the most boring logo imaginable!
—Johnny Storm
Tailored Emblem
If it isn't my ol' pal the spectacular 4-Man! Lookin' a little grey around the edges, ain't ya?
—Deadpool
Defensive Emblem
You might want to keep a "3" emblem on hand, in case my modelin' career takes off.
—Thing
Reinforced Emblem
I have my reasons for naming the team after myself. Science reasons. You probably wouldn't understand.
—Mr. Fantastic
Ballistic Emblem
So you used data from my force fields to enhance the defense of our entire wardrobe? I knew I married a genius for a reason.
—Sue Storm
Nimble Emblem
It was my fault what happened to my family. This is as much a reminder to the world as it is a promise to myself. The Fantastic Four will never give up.
—Mr. Fantastic