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Builds - Blade - One Shot, One Kill
One Shot, One Kill
by WikidFiz
Last updated 2025-09-15 02:51:03 Types: PVE, EndGame, MM, Raid, Terminals, Cosmic, Melee, Ranged, Physical, DPS, DoT | |
Description Comments (0)
Welcome to another build by Fiz! These guides are built and put together for enjoyment of the character and gameplay. These are not built for the 'meta' or for any TTK rankings.
** Disclaimer **
My builds are put together while playing on the Council of Ancients server. This server offers boosted Exp gains, CoolDown reductions, higher drop rates, and a few other percs. It's a server designed to be fast paced for those that have lives outside of gaming. While they should also be viable on other servers out there, they are specifically designed for this server. So keep that in mind when referencing my builds.
Ahh, the one character in the game that upon his release drove the community crazy for one variation of this build or another. The only character that could truly one-shot any Cosmic Terminal boss, and put up great times on the TTK boards. The definition of a One-Hit Wonder, the Half-Vampire / Half-Human, and a character that Wesley Snipes pulled off perfectly... Blade!
He was built to do exactly what he does, rip through bosses without issue. This of course led to some backlash because he could do things no other character could. I've played Blade quite often, he is my Cosmic Terminal farmer.
** Talents, Rotation, and Power Bar **
For our Talents, we go stright down the left side.
- Never Sated
- This gives us a Respawn Cooldown and a stacking buff that boosts our Damage and Critical Strike and Brutal Stirke Damage when we activate The Serum. For each stack, we get a +5% Damage bonus and a +10% Critical/Brutal Damage bonus. This caps out at 10 stacks, giving us a whopping +50% and +100% Respectivly.
- Vicious Wounds
- This just boosts our DoT Bleed damage and slows enemies down while they bleed.
- Life of the Party
- I toyed with all the talents on this tier to try and build a Single Shot assassin that could also do well at clearing larges groups of mobs. This one outshines the others as we will most likely ALWAYS be starving, thus giving us a gauranteed Critical Hit and double damge to those in the center of our landing zone.
- Patient Hunter
- If you really wanted, you could swap this for Expanded Arsenal to boost our damage with Pump-Action or Whittle into Kindling. But the +20 damge bonus to My Namesake while starving is just too sweet to pass up on boss rushes.
- Vampire Hunter
- While those small percentages may not look the best with +2% and +5%, when trippled it's a flat 6% Crit and brutal Strike chance and a +15% Base Damage bonus. With our healing on hit, the +15% Damage Received isn't an issue.
There really are no talent changes needed based on content save one, if you are running Danger Room Scenarios. You either want to avoid the Challenge "Test of Endurance" as we will kill ourselves VERY quickly, or swap Never Sated for In Control.
The way I have the power bar set up, is the same as I have it when I play (as I do with all my builds). I'll go over the main rotation.
1. While we are running through trash, we want to use our LMB ability Whip Lash. This will cause us to become starving rather quickly, apply our DoT on trash so they fall after we have moved past them, and quickly build stacks of Bloodlust for our Signature attack when needed.
2. We want to use Party Crasher off cooldown to apply Vulnerability and basically instantly slaughter groups of trash.
3. Toss out a Hyper-Toxin Grenade to apply a Vulnerability that boosts oure DoT by 25%.
4. Against Yellow Elites and higher, we want to bust out our trusty Pump-Action and show em what it feels like to get a double barrel to the face.
5. Stake Thrower or Stake Through The Heart are your choices for an Execute. Both do added damge to a target that is bleeding (which they all will be thanks to Whip Lash. I prefer the ranged option as it has 2 charges and can rapidly be shot to do some massive damage. You'll want to use this off cooldown in situations that it is needed.
6. The Serum is part one of our Assassination attack. While we have 10 stacks of Bloodlust from Never Sated, we activate this to boost our Damage by 50% and our Critical and Brutal Damage by 100% for 8 seconds.
7. My Namesake our signature move, the ultimate boss killer. This is 10 hits of pure death. Let's show you the numbers shall we?
- We have 9 hits of normal damage that get the following boosts:
- 15% Flat Damage Bonus from just using The Serum
- 50% Flat Damage Bonus from using The Serum while having 10 stacks of Bloodlust
- 10% Flat Damage Bonus from the enemy being Vulnerable (if you used Party Crasher to start the fight)
- 20% Damage bonus from Patient Hunter
- 15% Base Damage bonus from Vampire Hunter
- This gives those first 9 hits a total Damage Bonus of +115%
- The 10th hit, the reason why Blade is the bad ass that he is gets the following boosts.
- +115% Damage Bonus from everything above
- A Gauranteed Brutal Strike
- 100% Brutal Strike Damage from using The Serum while having 10 stacks of Bloodlust
- This means that our final hit of this flurry of blows will down any Cosmic Terminal boss there is within seconds.
- These numbers do NOT include bonuses from any of our equipment. So those just add to the awesomeness of the attack.
As far as alternate Power options go, the only one that's worth mentioning is using either Pump-Action or Whittle into Kindling.
- Pump Action is a heavy hitting short ranged area attack that deals some pretty masive damge and is boosted while we are starving.
- Whittle into Kindling is a fast hitting long ranged area attack that deals decent damage and applies Grievous Wounds, which is our Bleed DoT.
So the coice is yours, both are strong options and I tend to swap them in and out based on what I'm doing.
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** Gear **
** Note: The items I place on the build are not the end all be all for that specific slot, nor do I necessarily already have them, but are things I'm working towards. **
Our main stats with our favorite Southern Bell are Strength and Fighting, I tend to focus more on Fighting over Strength for the boost to our Critical Rating.
For those pesky RNG Affixes that we have no control over, I usually go for the following order:
- Brutal Strike Rating
- Brutal Strike Damage
- Attack Speed
- Critical Strike Rating
- Critical Strike Damage
- Fighting
- Strength
ARTIFACTS: So what I have listed above is pretty much the ultimate set up for this build. All I would consider BiS, but there are options. All three can be found as Cosmic Artifacts as well.
BLESSINGS: With this build, this is one of the few times I won't go for an Odin Blessing. Instead, we want as I show above. However, if you do want the survivability of Odin. Go with:
- Blessing of Hela (Offensive)
- Blessing of Volstagg (Defensive)
- Blessing of Balder (Utility)
- Blessing of Odin
URU RUNEWORD: If you are having issues getting the Doop Runes for this, or having really bad rolls you can always go with:
MEDALLION: I'd consider this the best option with this build. You can also use one of the following:
- S.H.I.E.L.D. Agent Medallion for a more offensive alternative
- HYDRA Agent Medallion for a more defensive alternative
RELIC: As with most non-summoner builds, we want to take what I have shown. There are always options:
- Relic of Wakanda for its boost to DoT
- Relic of Xandar for its boost to Ranged Damage
LEGENDARY: As we want as many Brutal Stirke boosts as we can, this is hands down the best option. However, a solid alternative is Savage Axe of Ares.
RING: So, there are a few choices for your ring, and I'll list them here. Note that the ring in the build above is the one I'd go with.
- Bloodstone Demonband as always, a perfect one of these is your best option (max stat for Grade 63 Ring is given):
- +1 Fighting
- +1 Strength or +441 Defense Rating
- +294 Brutal Strike Rating
- +989 Brutal Damage Rating
- +279 Physical Damage Rating
- Regenerate 63 Health when defeating a Demon
- Ring (offensive) a solid rolled Ring with 2 of the following (in order from most important to least):
- +3 Fighting (or Strength)
- +1500 Brutal Damage Rating
- +642 Brutal Strike Rating
- +9% Attack Speed
- +900 Critical Damage Rating
- Industry City Signet (physical)
- Kingpin's Ring of Power
- Sling Ring of the Kamar-Taj (physical)
- Xavier's School for Gifted Youngsters Class Ring
All of the above rings are solid choices. The reason I prefer the Offensive Ring is that it's simply the easiest option to find and offers a nice +3 to one of our Main Stats along with
UNIQUES: What's listed is, after lots of testing, the best all around option for Blade. I'm open to other suggestions, but given the build, these work out well.
For our Enchants, we want ARMOR Critical Damage in slots 1 and 5, and ARMOR Defense Rating in slots 2, 3, and 4.
For our Challenge Bonus, I go with +1 Fighting in all 5 slots.
CATALYST: If, and that's a big IF you happen to find one with both Durability and Fighting on it, that's your go to, hands down! The other two stats wouldn't matter, nor would the cosmic as the +6 to our core stats would outshine anything else. However, as I've only ever seen one Catalyst with a +3 to any two Attributes, in all the years I've played this game... we will want something close to what I have above.
INSIGNIA: Punnisher is beautiful for this build, but there are other options:
- Insignia of Mockingbird for the Attack Speed boost
- Insignia of Blade for some survivability against bleeding enemies
- Insignia of Shang-Chi for an attribute bonus and Attack Speed
- Insignia of Taskmaster for a general overall boost.
Our faithful pet (the Pet I have above is the optimal stats you'd want to have for each catagory).
- Green: +8% Base Health
- Blue: I like the +5% SIF as he is my Cosmic Term Runner.
- Purple: +10% Brutal Damage
- Yellow: +4% Brutal Damage and +4% Attack speed on hit
- Orange: +3 Fighting
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** INFINITY **
** Note: How I have the Infinity Points spent is what I would consider the optimal route to take once achieving max points. **
That being said, you would want to focus on the following:
Brutal Strike Damage
Critical Strike Damage
Attack Speed
Fighting
Brutal Strike Chance
Critical Strike Chance
Defense
Strength
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** TEAM-UP & Closing **
I use Wolverine set to Rampage. The passive bonus to our Brutal Strike Rating and Damage, the Regeneration per second, and the boost to Attack / Movement Speed and Critical Hit buff just boosts our build all around. A strong case can be made for Agent Coulson, Jessica Jones, Rescue, or Doctor Strange. But this is your Team-Up, use whomever you like.
At the end of the day, the game is all about having fun, so play around and enjoy!