Builds - Nightcrawler - Pwrhouse's Nightcrawler Build!

Durability4 Strength3 Fighting7 Speed6 Energy2 Intelligence4 Level60 Damage Reduction0 Damage0
Pwrhouse's Nightcrawler Build! by Pwrhouse Last updated 2017-02-12 14:21:18
Types: EndGame, Video
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I want to start by saying this is my first time doing a guide on this website so it is still very much a work in progress. 

 

Please Note: This is an END GAME build there are several things that will prevent you from being able to run this build. For example a lack of infinity points, you will need cost reduction at least close to maxed out. You will also need spirit on medkit and/or 5 spirit on hit on your catalyst. It is also has a fairly complex rotation compared to typical marvel heroes builds.

 

 

The Rotation

The rotation for this build is going to feel more like  Dr. Strange than your typical melee.  You will notice there are no "spammable" attacks. Everything is a cooldown. However with the talents selection we've taken we will be always have something off cooldown to attack with.  As such, we will have more of a priority order than a true rotation. Meaning which ever attack is off cooldown and the furthest up the list is the one that should be pressed. 

 

Always be sure you have vulnerability applied using .

Boss priority ,,,,,,

 

Area priority ,,,,,,.

 

Important Talents

There are a few talents that are worth mentioning as they are the reason this build works without having any spammable power. 

 

Master Swordsman- Allows Sabre Storm to refresh the cooldown of both Run Through and Deathblow

Everywhere at Once- Allows each cast of Righteous Frenzy and BAMF! to reduce the cooldown of Brimstone Blitz by 1 second.

Carried Momentum- Allow Bamf Bomb and Blink Strike each to give you one charge of Righteous Frenzy

 

Infinity System

Nodes are listed in priority order max and then move on to the next unless stated otherwise.

Time Gem- 

 

Haste - Until you have an amount of movement speed you are comfortable with, personally I feel fine at about 30 points.

Speed - All remaining points go here. While the movement power damage in the Chrono Surge node seems decent. I prefer damage to the entire rotation with a bit of extra survivability offered by the Speed stat. With that said This is more of a feeling/eyeball math as I'm waiting for Gaz to introduce all of the new items before I do any substantial amount of math for this game. 

*Temporal Loophole - "But Pwrhouse what about attack speed?" Absolutely nothing in this build benefits from attack speed. No points needed. 

The Mind Gem-

Calculated efficiency - This is very important as our only form of spirit regen in this build is the spirit on medkit.

Mind Over Matter - HP regen is alway great.

Intelligence - Once the other two are maxed points go here. The other two nodes in this gem are of no value to us.

The Power Gem- 

Indomitable - Flat damage mitigation. This node is AMAZING! TTK's be damned. 

Potency - While I'm not the biggest fan of signature damage as a stat usually, when its the best option you take it.

Strength - More deflect and less damage taken from deflected attacks basically more TTL.

*Power Overwhelming - Frankly the value of this stat is sorta up to each person to determine for themselves. I think realistically the Strength is worth more. However, that doesn't mean I won't end up putting points in it due to the fun factor, nor do I expect everyone to ignore it.

The Reality Gem-

Tilt the Odds - Crit chance. I don't think anymore needs be said.

Inner Resilience/Spliced Reality - There two are relatively up to you. Want more TTL take the life on hit. Want more damage take the enemies not attacking you. Frankly your teamup/anyone else around is more likely to have aggro than Nightcrawler so you can get pretty decent use of of damage vs enemies not attacking you. 

Magic Bullets - This node would be much better if this crit damage also raised brutal damage, like normal crit damage does. What this means is typically your crit damage is calculated into a brutal hit, however for some unknown reason this crit damage and the crit damage in the Hero synergy tree are not. This lowers their relative value quite a lot. So since gaz refuses to fix % based crit damage it remains a subpar stat. 

Energy - Your points have to go somewhere...so over priced cost reduction and reduced damage vs ranged attacks it is.

The Soul Gem-

Strike True - Brutal strike chance. 

Strike Through - Brutal Strike damage.

Fighting/God Among Insects - You can decide if you want more damage or more health when picking between these two. 

The Space Gem-

Micro-Wraps - There are many sources of defence this allows them to give you more defense while wearing those items. Its a substantial TTL boost. 

Co-Location/Spacial Substitution- You are given a choice between % Dodge chance (take no damage) and % Deflect chance (take 50% damage) for the same infinity cost. Take the dodge first. 

Red Shift - Area damage will boost the damage of and BAMF bomb.

Durability - HP/Def

 

Gearing Options

Coming soon!!

 

Gameplay Vids

Cosmic Ultron Terminal

 

Solo CMM Brotherhood Wave (sorry I forgot to mute my mic so the sound is kinda weird)

Solo CMM Side Bosses

F.A.Q.

Q. Uhh..Bro like whats your TTk?

I have not done one yet for multiple reason. For starters this game is moving away from the glass cannon "meta" of old. I find balanced builds much more rewarding now, which will obviously lower ttks. If we start doing something a bit more fun and holistic like cosmic doom times I may partake. Also, infinity points not having a cap will start to effect ttk's as will spending them all in offense as opposed to defensive nodes. All I can say is this build feels very good both in terms of damage output and survivability in cosmic content. Currently I get up to about 120k ehp in combat while bamfing everywhere making the amount of time you can even be hit very slim. Soloing CMM boss waves is cake. It is also capable of "Test of Endurance" cosmic danger room scenarios without dying and without hiding behind a teamup. Finally, the last reason I have not done a TTK is I still have yet to master this rotation. While I do fairly well I mess up plenty which would hurt it in a TTK output. I may at some point change my mind and do one but currently I'm not super worried about it.

Will post more when/if I start getting questions.

 

You can catch me on Twitch @ www.twitch.tv/pwrh0use if you have any questions about the build or marvel heroes in general!

 

 Thanks for reading!!