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Builds - Star-Lord - Who Controls The Elements? Me, Star-Lord. (updated some text, and some items)
Who Controls The Elements? Me, Star-Lord. (updated some text, and some items)
by DragonBallPeePee
Last updated 2017-07-01 11:30:57 Types: All | |
Description Comments (13)
Power Abilities
For starters, this will be your spam power, always use this then use
to gain the +10% vulnerability and the "burning" effect, (which effects your
to work with the +600 damage rating against burning enemies, if you use this artifact, I don't us it myself). Then use
then
for the earth bonus, then hit
then again
For the air bonus, then hit
then again
for the fire bonus, then hit
then again
for the water bonus. Then you just repeat, and everytime the cooldown of
resets, ofc use it.
( You can switch out and use
if you feel like you need something to escape with. But then I reccommend that you also switch your pyro artifact out, with another artifact, listed in "Alternatives".)
Artifacts
For the +5 fighting when you critically hit, and the +500 critical hit rating when you hit with a ranged power.
For the +3 energy for 12% extra damage, the ranged + melee damage rating, since this Ultron build uses both, that's quite good. This artifact has both brutal strike rating and critical hit rating, which ups the % of those = higher chance of either critical hit or brutal hit. The 552 brutal damage rating which tacks up to 3 times will gain you 1656 brutal damage rating, that's about 30-35% extra brutal damage rating alone.
For the +3 fighting = 12% extra damage, +300 damage rating, +800 critical damage rating and +800 brutal damage rating = higher crit and brute hits when you crit and brute.
For the +5 energy which is = 20% extra damage, +400 brutal strike rating for higher chance of brutal hit, and 2500 health for better survivability.
Uniques
For the +6 fighting = 24% extra damage rating, +417 energy damage rating, +349 critical hit rating = higher chance of critical hit, +1171 critical damage rating = higher critical hit when you crit, +5% base damage against enemies.
For the +3588 health, which is pretty good, +132 health regen per second, good for survivability, +3 fighting = extra 12% damage rating, +826 deflect for better survivability, since you have a talent "Autopilot" which will gain you a 25% chance to use
when you hit with a power, which is good for the ability you have on this unique, which gives you +263 damage rating with energy powers, +144 brutal strike rating and +1 energy for 10 seconds which can reach 2 stacks, and if your lucky, that your
hits again after the 8sec cooldown, you gain +1 attributes.
For the +416 damage rating, the "Adrenaline Rush", gains you attack speed and +76 ranged damage rating and +76 critical rating for 7 seconds. This will stack up to 7 stacks of "Adrenaline Rush" every 7s (7s cooldown, which is all the time). The +76 ranged damage and +76 critical rating = 76*7 = 532 extra ranged damage and critical rating.
For the + 3743 health which is pretty good, 618 brutal strike rating = higher chance of brutal hits, +2070 brutal damage rating = higher brutal hits when you brutal hit, gain +482 damage rating and +2 fighting = 8% extra damage, when you critically hit.
For the + 1091 damage rating (good for a slot 5 unique any hero), +321 damage ratng to both ranged and area damage powers, +268 critical hit ratiing = higher crit chance and +900 cirtical damage rating = higher damage when you crit, and 20% chance to gain +9 energy when you critically hit with a ranged power, the "Essence of Jinn"
Legendary
For the +6 energy = 24% damage rating and energy damage rating, +1000 energy damage rating, +1000 critical hit rating = higher chance to critical hit, +1000 health for better survivability
Uru/Relics/Catalyst etc.
For the 800 extra defense rating for survivability, with the
For critical damage rating to energy powers, I find the really good.
For the extra critical damage rating, since there isn't a brutal damage rating.
Because it's Star-Lord, Groot makes sense on him, GotG!
Common: 8% health for more survivability.
Rare: +50 spirit.
Epic: 10% brutal damge for higher brutal hits.
Cosmic: +2 ultimate, I find this best, higher damage rating, and when at 20 ranks, only 7 minutes cooldown, so every second wave in Cosmic Midtown, you can use your ulti, pretty good (maybe every wave, since CMM is more op now).
Unique: +3 Fighting for an extra 12% damage rating.
For the +3 Fighting = 12% extra damage, 418 health regen when you hit an enemy for more survivability, 25% regen of health when a med-kit is used for better survivability, Cosmic damage shield equal to 50% of your Health for more survivability, and 1000 defense rating for more survivability. All 4 grades as critical damage rating for more damage on critical hits.
+ brutal damage rating and + critical damage rating for hits, when you brute and crit hit. And the aura gives + 184 energy damage rating and + 412 critical damage rating for higher crit hits, when you crit.
For the 2843 health, +550 damage rating to ranged powers, +250 critical hit rating = higher chance of crit hit, +5% attack speed, and ofc the +2 seconds invulnerability when you hit with your signature move.
For the +3 fighting, + critical hit rating = higher crit chance, critical damage rating = higher crit hits and health.
Alternatives
- Artifacts
For the +3 attributes = +3 fighting and +3 energy = 24% extra damage.
For the +4 attributes = +4 fighting and + 4energy = 32% extra damage rating, 20 health when you hit with an energy power for more survivability.
For the ranged + melee damage rating. This artifact has both brutal strike rating and critical hit rating, which ups the % of those = higher chance of both critical hit or brutal hit. The 586 brutal damage rating which tacks up to 3 times will gain you 1758 brutal damage rating, that's about 30-35% extra brutal damage rating alone. +1 attributes, +1 fighting and +1 energy = 8% damage.
For the +5 energy = 20% more damage rating, +300 energy damage arating, +200 critical hit rating = higher chance of critical hit.
For the +4 energy, +8 attack speed, +600 damage rating vs. enemies with Burning status.
- Uniques
For the top damage rating, both critical and brutal damage rating, regenerates 300 health when you hit an enemy, which is good for survivability. Bulwark, Rage and Wrath of Muspelheim, which gives various good abilities.
For Brutal Strike Rating = higher brute chance, brutal damage rating for more damage when you brutal hit, +2 energy = 8% damage, and good health.
For the +641 damage rating, +4 fighting = 16% extra damage, and since Star-Lord can be squishy, it's a good thing you can revive with full hp, when you die.
For the + 2health, 618 brutal strike rating = higher chance of brutal hits, 1800 brutal damage rating = higher brutal hit, when you brutal hit, when you criticically hit you also gain +470 damage and gain +2 energy = 8% extra damage.
(His own slot 4 Unique). +3535 health, which is pretty good, +3 energy and + 3 fighting = 24% extra damage rating, when you crit, there is a 40% chance for you to gain 587 damage rating with energy powers and +1070 cdrtical and brutal damage rating, also pretty good.
If you want to go insane with the brutal build, use this. + 672 brutal strike rating = higher chance of brute hit and +8011 brutal damage rating = higher damage when you brute hit.
(His own slot 5 unique), + 450 damage rating to ranged powers, +375 critical hit rating and +343 brutal strike rating = higher chance of critical and brutal hit your enemies, +1621 critical damage rating = higher critical hit when you crit, +2 energy and +1 fighting = 12% extra damage.
- Legendary
For better survivability.
For very good ranged damage of 1200, good attack speed, great critical hit rating of 1200 for ranged powers, and 10% chance of hitting with some powers x2 (both rank 3 and 5) (NOTE: I have used this on my buils as well, and it's as good as
, so it's up to the use, which one you will use.
For more damage,
For good crit)
- Relics/insignia/medal etc.
For better survivability.
For higher area damage rating (this build has a lot of area powers)
For more area damage.
For the +critical hit rating = higher chance of crit hit, and + critical damage rating = higher crit hit when you crit.
For the + brutal damage rating = higher damage when you brutal hit, and it gives +3 fighting, +1 energy = 16% damage.
For the + 1070 brutal damage rating for higher damage when you brute hit, +319 brutal strike rating = higher brute chance, +1466 health, and when you use a medkit, you gain +423 damage rating for 10 seconds, regenerate 100 health when you hit an enemy = better survivability.
For +577 critical damage rating, +4% attack speed, +171 critical hit rating, +2843 health and +199 damage rating when you hit with an energy power.
For +577 critical damage rating, +4% attack speed, +171 critical hit rating, +2843 health and +199 damage rating when you hit with an ranged power.
For the 2843 health, +550 damage rating to energy powers, +250 critical hit rating = higher chance of crit hit, +5% attack speed, and ofc the +2 seconds invulnerability when you hit with your signature move.
For the +300 ranged damage rating and the +300 critical hit rating.
Infinity System
All the points are the realistic points I have myself which is 1139 points (when I created this build).